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Combined Transformations 1 — Free MYP4 Mathematics (Extended) Practice Questions
1QuestionIdentifying Single Equivalent TransformationConcept Practice
4 marks~6 minCriterion A
The diagram shows a coordinate grid with point P(2,3), its image P′ after reflection in the x-axis, and its image P′′ after a further reflection in the y-axis.
a
Write down the coordinates of P′, the image of P(2,3) after reflection in the x-axis. [1]
b
Write down the coordinates of P′′, the image of P′ after reflection in the y-axis. [1]
c
Justify, using correct transformation notation and by referring to the coordinates of P and P′′, that the combined effect of the two reflections is equivalent to a single rotation of 180° about the origin. [2]
Solutions
2QuestionApplying Successive TransformationsAssessment Practice
5 marks~8 minCriterion C
The diagram shows a coordinate grid with point P(2,3).
Point P is first rotated 90∘ anticlockwise about the origin to give image P′, then P′ is translated by (4−1) to give final image P′′.
a
Write down the coordinates of P′. [1]
b
Find the coordinates of P′′. Show your working clearly. [2]
c
A classmate claims that applying the translation first and then the rotation gives the same final image P′′. Justify whether this claim is correct, showing all working. [2]
Solutions
3QuestionUsing Matrices for Simple Transformations IntroductoryAssessment Practice
9 marks~14 minCriterion D
A game developer is designing a 2D platformer. The hero sprite starts as a unit square with vertices at A(0,0), B(1,0), C(1,1) and D(0,1). To fit a widescreen display, the developer applies a stretch mapping each point (x,y) to (3x,2y).
The diagram shows the original sprite ABCD and the image A′B′C′D′ after the stretch.
a
Write down the coordinates of A′, B′, C′ and D′. [1]
b
The developer changes the stretch so that the horizontal factor is k and the vertical factor is (k−1), where k>1. The stretched sprite must fit exactly inside a screen region of area 30 square units. Find the value of k, giving your answer to 3 significant figures. [3]
c
The developer tests three stretch settings and records the predicted sprite area alongside the actual rendered area:
k: 3, 4, 6
Predicted area (k(k−1)): 6, 12, 30
Actual area: 5, 11, 28
The percentage error is defined as percentage error=actual∣predicted−actual∣×100%.
Calculate the percentage error at each value of k, giving your answers to 1 decimal place. [3]
d
Using your results from part (c), justify whether the developer should use the model Area=k(k−1) to predict rendered sprite areas in production. [2]
Solutions
4QuestionApplying Successive TransformationsAssessment Practice
11 marks~17 minCriterion B
The diagram shows the first three figures of a pattern made from unit squares arranged in an L-shape.
Figure 1 has 3 unit squares, Figure 2 has 8 unit squares, and Figure 3 has 15 unit squares.
a
Show that the number of unit squares in Figure 5 is 35 and find the number of unit squares in Figure 6. [3]
b
A student claims the number of unit squares S in Figure n is given by S=n2+2n. Show that this formula is consistent with Figures 1, 2, and 3, and find the figure number that first contains more than 120 unit squares. [4]
c
Justify why the formula S=n2+2n must contain an n2 term by referring to the structure of the figures, and prove algebraically that the difference Sn+1−Sn is always an odd number. [4]