
Probability and Outcomes
Probability is careful counting dressed up as prediction. Every question in this topic reduces to comparing two numbers: the theoretical fraction you calculate before you roll, spin or draw, and the experimental fraction you calculate after. Get comfortable listing outcomes without missing any — the rest (trees, grids, Venn diagrams) is just bookkeeping around that one skill.
Overview
This chapter has exactly two families of question: those asking you to predict a probability from counting outcomes (theoretical), and those asking you to measure one from recorded data (experimental). Everything else — dice, coins, spinners, trees, Venn diagrams, sample space grids — is just the setting the counting happens in.
- The probability scale (0 to 1) gives you the vocabulary: impossible, unlikely, even chance, likely, certain.
- Single events (one die roll) become combined events (two dice, spinner + die) once you're tracking more than one action at once.
- Listing outcomes systematically — as a set, a grid, or a tree — is the skill every later calculation depends on.
The shape of the chapter
Command terms this topic actually uses
| Command term | What it demands | AO | Mark-earning move |
|---|---|---|---|
| Calculate | Obtain a numeric answer, showing the working/formula used. | Knowing and applying | Mark is for the correct method AND the final value — a bare answer with no formula shown can lose the method mark. |
| Explain | Give a reason connected to the maths, not just restate the situation. | Communicating | Vague answers ('it's rare', 'it's not fair') earn nothing without a specific mathematical or physical reason. |
| Construct | Build the actual diagram or table completely and correctly. | Applying maths | Marked on structure/completeness — one missing cell or branch loses marks even if later arithmetic is fine. |
| Compare | Put two values in the same format and state which is bigger and by roughly how much. | Communicating | Comparing raw counts instead of probabilities (e.g. '6 blue > 3 blue') scores zero — must normalise first. |
| Justify | Give a clear verdict (correct/incorrect, true/false) backed by a calculated value. | Reasoning | A calculation with no stated verdict, or a verdict with no calculation, only earns partial credit. |
| Apply | Use a given formula on new numbers. | Knowing and applying | Marks for correct substitution into the stated formula — using a different (unstated) method can cost marks even if numerically correct. |
| State | Give a fact directly, no working required. | Knowledge | No explanation expected or rewarded — but the value must still be exact (e.g. 1/6, not 0.17). |
Key point
Overview